This course introduces the student to the fundamental terminology, technology and craft skills that underpin all areas of animation across all pathways. The student will work in stop-motion, 2D is drawn animation (both analogue and digital), rostrum camera and 3D computer animation. The course covers a range of key production areas including the principles of animation, design for animation, character design, storytelling, and performance for 2D animation. The student will also be introduced to 3D animation production
This course introduces the student to the animation programme and its subject specialism. The course aims to follow the basic principles of animation.
The student will examine principles like squash and stretch, anticipation, staging, secondary action timing, and exaggeration. which provide characters with a sense of weight and flexibility, and show how to animate walk cycles and dialogue.